﻿using Microsoft.Xna.Framework;

namespace block_explorer
{
    class World
    {
        public static Vector3 X_AXIS = new Vector3(1.0f, 0.0f, 0.0f);
        public static Vector3 Y_AXIS = new Vector3(0.0f, 1.0f, 0.0f);
        public static Vector3 Z_AXIS = new Vector3(0.0f, 0.0f, 1.0f);

        private static Vector3 mGravity = new Vector3(0, -9.8f, 0);
        public static Vector3 Gravity { get { return mGravity; } }
    }
}
